ZBrush is the leading industry standard digital sculpting software. The latest update features a new Anchors Brush and valuable updates to existing tools. The Anchors Brush provides an intuitive new way to deform meshes by applying anchors onto a mesh while allowing for actions like Inflate, Twist, Move and Rotate to be performed. The Spotlight feature received updated sliders, providing increased control over the impact of alphas on surfaces. The Morph Brush has been expanded to include compatibility with Undo History. And Contact has been updated to allow for intuitive alignment of one mesh to another. ZBrush provides you with access to diverse workflows and limitless creative possibilities.
ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.
In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today’s fast paced industry.
Get empowered by the world’s leading digital sculpting solution. The powerful systems inside of ZBrush are designed to eliminate the constraints of traditional modeling and allow you to create freely, just as you would with clay.
When you’re ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand.
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. You have the freedom to visualize, explore and create textures in 3D, and in real time.
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible using Redshift, as well as a powerful rendering system called BPR (Best Preview Render).
ZBrush is not just an application. You’ll be welcomed into one of the largest communities of artists gathered around any 3D software. From our active online community at ZBrushCentral, to our community events, ZBrushLIVE streams and online learning platforms – we believe in helping artists elevate one another.